tavern foundry
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Tavern Foundry / FIELD NOTES

Write a quest hook without scripting the ending

Prepare a situation that changes when the players act.

Put something in motion

Choose a visible event: the bell rings beneath the lake, a bridge disappears, or a courier delivers an empty envelope.

Prepare motives instead of outcomes

Write what two interested parties want and what each might do next. The session can then react to the players rather than resist them.

Offer more than one route

Talking, investigating, bargaining, and taking a risk should all have a chance to move the story forward. Keep statistics in your own game system.

Put it into practice.

Bring your own details and try a tool from the workbench.

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